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Finding Flow

The polymath Mihaly Csikszentmihalyi described "flow" as being a pleasurable state of mind in which a person is fully involved, focused, and absorbed, accomplishing a challenging task or cognitive process. Flow is what motivates innovators and artists, and it provides "flashes of intense living" against dreary routine of boredom an anxiety.When in a state of flow, a person loses a sense of time and "hours seem like minutes".

When Csikszentimihalyi studied motivation in a  1000 gifted and talented adolescents, he found those who developed their abilities the most, were more likely to engage in activities that created a state of flow, and tended to spend less time socializing with peers.

Apparently 15% of typical Americans say that a state of flow never happens to them, while 20% say it may happen several times a day. Being able to experience flow on a regular basis is correlated with higher levels of work and life satisfaction, and more happiness.

Helping Students Find Flow

Studies and flow and motivation in young people show that as they head into middle school, many lose interest in challenging activities and grades often drop (Middle School Malaise).

The highest flow-inducing activities seem to be with sports and games, and hobbies - with the latter having more potential to relate to future career plans.

As students head into their teen years, it's important to encourage them to follow through with extracurricular interests, and to develop islands of expertise that could later lead to more challenging work and careers.

Students develop the most when they are raised in families that are both challenging and yet not overly concern with conventional achievement. Parents should be prepared to encourage children as they experiment with different interests and dabble, but also encourage independent decision-making.

From biographies of creative and influential people, some later work interests were often foreshadowed by clusters of particular hobbies:

Childhood Hobby                       Adult Career

Nature, Collections                  Science
Building, Mechanical                 Engineering, Inventors
Voracious Reading, Vivid           Writing, Social Sciences
Personal Memory                  
Argument, Debate                    Law, Politics
Numbers, Puzzles, Patterns        Mathematics, Economics, Computers
Money, Sports Statistics
Math, Money, Independence      Business



 



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